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Madman music manager https://mathema.tician.de/software/madman/
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inducer/madman
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------------------------------------------------------------------------------- madman administrates digital music archives neatly ------------------------------------------------------------------------------- [see below for build instructions] ------------------------------------------------------------------------------- I. Welcome to madman. ------------------------------------------------------------------------------- madman is a music manager application that allows you to easily keep your music database organized and tidy, and it helps you listen to better music, be happier, brighten your teeth and quickly restore world peace. Hope you enjoy madman - Andreas <inducer@users.sf.net> madman's homepage is at http://madman.sf.net. ------------------------------------------------------------------------------- II. Building and installing ------------------------------------------------------------------------------- To build madman, you need - XMMS. [http://www.xmms.org] Version 1.2.10 and above. IMPORTANT: Version 1.2.9 causes random crashes. Do not use it. [Debian package: xmms-dev] - Qt. [http://www.trolltech.com] Version 3.2.x tested, others might work, too. (patches welcome) [Debian pacakge: libqt3-mt-dev, NOT libqt3-dev] - TagLib [http://developer.kde.org/~wheeler/taglib.html] Version 1.3 or later. [Debian package: libtag1-dev] *** Plain TagLib 1.1 will appear to compile, but give you relocation errors later on. - FAAD (optional) (http://www.audiocoding.com) [Debian package: libfaad2-dev] First, you need to know that madman does not use the common autoconf/automake build system that many other projects use, mostly for technical reasons. That means that building madman is different from just typing "configure; make; make install". Here's how it works: 1) GET SCONS First, you need to have a copy of the SCons build system. If you don't have it installed already, don't hurry to the web yet. madman comes with a local version of SCons that you may use. IF YOU DON'T HAVE SCONS: Go to the madman source directory and type "./configure". This will tell you again that you're not building using autoconf and offer to extract a local version of SCons. Hit Enter and say "y" when it asks whether to extract a local version of SCons. IF YOU DO HAVE SCONS ALREADY: You don't need to do anything in this step. In the following steps, whenever I say "./scons.py", you should replace that by "scons". So if you're told to type "./scons.py install", you'd really type "scons install", because your SCons install is system-wide. Also make sure that you have at least SCons 0.96.1. 2) CONFIGURE AND BUILD MADMAN Theoretically, just typing ./scons.py should build madman, if the build script manages to find all the dependencies mentioned above, so make sure you have them installed. It does work out of the box on Debian systems, if the right packages are installed. In case something doesn't work or you want to install somewhere other than "/usr/local", which is the default, you'll need to pass some options to the build script. Typing ./scons.py -h will tell you what options exist. For example, you may type ./scons.py prefix=/opt/madman qt_directory=/opt/qt3 to install to /opt/madman and have the build process use the Qt library at /opt/qt3. The build system will perform a few checks for the needed components and begin building, which would look something like this: scons: Reading SConscript files ... Checking for qt at /usr/share/qt3 (with lib) failed Checking for qt-mt at /usr/share/qt3 (with lib) ok Checking for xmms... ok Checking for glib... ok Checking for C++ header file taglib.h... yes Checking for main() in C++ library tag... yes Checking for C++ header file mp4.h... no scons: done reading SConscript files. scons: Building targets ... Once you get this far, everything *should* build just fine. You just need to wait for scons: done building targets. to show up and the command line to show up again. Once you get this far, you're ready to install madman. If you'd like, you can test your madman build by saying ,build/release/main/madman madman will run just fine from the build directory, it may however be unable to find its plugins, which have not been installed yet. 3) INSTALLING MADMAN SYSTEM-WIDE Type su -c "./scons.py <SAME OPTIONS AS YOU USED ABOVE> install" to become root and install madman system-wide. It is important that you use the exact same options as you used above, otherwise SCons may detect a build-significant change and try to rebuild madman from scratch, which is not what you want. Once this goes through, madman is installed. Have fun! Cheat sheet for people used to Autoconf: ./configure --help BECOMES ./scons.py -h ./configure --prefix=/here/there --with-taglib-include=/usr/local/include BECOMES ./scons.py prefix=/here/there taglib_include=/usr/local/include make IS DONE AUTOMATICALLY upon successful configuration. make clean BECOMES ./scons.py -c Note that SCons does not honor the CC, C_INCLUDE_PATH or other compiler-related environment variables, in order to assure build environment consistency.
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